NESL Technical Report #: 2008-9-1
Abstract: Educators have started recognizing that video games will play a significant role in the future of learning. Online games are the new playground for children and teenagers, and present unique opportunities for rich online learning environments. However, addiction to online games causes educational and social problems for which teachers, parents, and researchers are seeking solutions. And those who create online games bear some responsibility for participants' well-being. I'd like to suggest channeling negative addiction patterns into positive energy by integrating virtual mixed-reality tasks—which can involve real-world community service—into online games.
Publication Forum: ACM eLearn Magazine
Public Document?: Yes
NESL Document?: Yes
Document category: Magazine ArticleBack